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Capa de Shinobi
Team Shinobi1987

Shinobi

Entre para acompanhar este jogo.

Sobre o jogo

The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score. Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4] Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.

Detalhes

Lançamento
16 de novembro de 1987
Gêneros
Hack and slash/Beat 'em upAdventureArcade
Plataformas
ArcadeCommodore C64/128/MAXZX SpectrumAtari ST/STE
NOTA DA COMUNIDADE
-/100

Ainda sem notas da comunidade

IGDB63/10051 avaliações
TurboGrafx-16/PC Engine
DOS
Amiga
Amstrad CPC
MSX
Desenvolvimento
Team Shinobi
Publicação
Asmik CorporationVirgin MastertronicSega Enterprises, Ltd.The Sales Curve
Temas
Action
Modos
Single playerMultiplayer

Idiomas suportados

IdiomaInterfaceÁudioLegendas
EnglishEnglish (US)DisponívelDisponível-Indisponível
Japanese日本語Disponível-Indisponível-Indisponível
CLASSIFICAÇÃO

Faixa etária

Computer Entertainment Rating Organization: BBComputer Entertainment Rating Organization · JP
Pan European Game Information: 1212Pan European Game Information · EU
Entertainment Software Rating Board: E10+E10+Entertainment Software Rating Board · US/CA

Classificações informadas pela IGDB.

DURAÇÃO

Tempo para zerar

Campanha
-
Com extras
-
100%
-

Duração ainda não disponível na IGDB.

Jogos similares

Shinobi II: The Silent Fury1992 · Sega Enterprises, Ltd.Shadow Dancer1989 · Team ShinobiShinobi III: Return of the Ninja Master1993 · Sega Enterprises, Ltd.The Cyber Shinobi1990 · Sega Enterprises, Ltd.Ninja Gaiden III: The Ancient Ship of Doom1991 · Koei Tecmo Games