uloggd
InicioBuscar en el catálogoBibliotecaReseñasListasCapturasPerfil
© 2026 uloggdv0.1.0Datos por IGDB@uloggd
ContactarVerificaciónAPITérminos de usoPolítica de privacidadCookiesSeguridad infantil
uloggd
InicioBuscar en el catálogoBibliotecaReseñasListasCapturasPerfil
Iniciar sesiónSincroniza tu recorrido
↗
Portada de Sinistar
Williams Electronics1983

Sinistar

Inicia sesión para seguir este juego.

Sobre el juego

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.

Detalles

Lanzamiento
1 de febrero de 1983
Géneros
ShooterArcade
Plataformas
ArcadeAtari 8-bitAtari 5200
Desarrollo
Williams Electronics
Publicación
NOTA DE LA COMUNIDAD
-/100

Aún sin notas de la comunidad

IGDB60/10011 valoraciones
Williams ElectronicsAtariAge
Temas
ActionScience fiction
Modos
Single playerMultiplayer

Idiomas compatibles

IdiomaInterfaceAudioSubtítulos
EnglishEnglish (US)DisponibleDisponible-No disponible
DURACIÓN

Tiempo para completarlo

Campaña
-
Con extras
-
100%
-

La duración todavía no está disponible en IGDB.

Juegos similares

Jetpac1983 · Ashby Computers and Graphics Ltd.Zaxxon1982 · Sega Enterprises, Ltd.Gorf1981 · Dave Nutting AssociatesCentipede1981 · AtariSpace Fortress1981 · Century Electronics