A place to log your life with games.
uloggd is made by a small group of friends who like games and like building things. It started as a simple idea and became the place where we keep everything we play, think and share about games.
How it all started
The short version: we wanted a place for our games, and ended up building one.
- 2025
A Backloggd, but with tier lists
uloggd started as a much simpler idea, among a few friends: a place to log games that also let you build tier lists. That was all.
- One thing led to another
An identity of its own
As we built it, the ideas kept coming. At some point we realised the project was no longer a copy of anything: it had a character of its own.
- With what we had
Built with whatever was free
None of us had money for infrastructure. The site ran on Vercel, the database and sign-in lived on Supabase, and people's images went to ImgChest.
The old version is still archived - The crazy decision
Rebuilding nearly everything
If we were going to take it seriously, patching that codebase made no sense any more. We moved from Vite to Next.js and rethought the architecture, database, sign-in, catalogue, API, storage, security and deployment.
- A new home
Everything in one place, on Square Cloud
Once we had jobs and could invest a little, we found Square Cloud. Bit by bit we moved over what had been scattered around: the app, PostgreSQL, Redis and people's media, on Square Cloud Blob. The difference in speed was huge.
- Today
Much bigger than the first idea
uloggd became a place to log your life with games. And we decided it is no longer a side project: we want it to be a serious product, with a community around it, for a long time.
Your whole life with games, in one place
Your library
What you play, played and want to play, with platforms, editions and the copies you own.
Journeys and sessions
Every time you play, how long it lasted, and the road to the credits.
Reviews
Write what you thought, with a rating, hidden spoilers and formatting.
Screenshots
Post pictures of the moments worth keeping.
Lists and tier lists
Organise them your way, in folders, and show your ranking.
Series and stats
Follow whole franchises and see the numbers of your life with games.
Awards
Run your own awards, with categories and winners you pick.
Community
Profiles, follows, comments, likes and levels.
Ores
uloggd's currency, earned by using the site itself.
A site made for the people who use it
The good parts are not behind a subscription
We want to keep it that way: the site's features are for everyone who uses it.
Ores are earned, not bought
By taking part, levelling up and completing things. One day an in-site shop will trade them for customisation and other things on uloggd itself.
A real product, for a long time
uloggd is not just another side project. There is a lot left to build and to improve, and that is what we will keep working on.
Built with the community
The code is open and feedback is always welcome. What we build depends on the people who use it.
Built our own way
More and more of uloggd is made by us, and what is not runs in one place.
Public API
Documented, with its own keys, for anyone who wants to build on uloggd.
Our own catalogue
Synced from IGDB and kept on our side.
Our own search engine
Qirvox, a search engine of our own that understands typos, acronyms and sequel numbers.
Meet QirvoxOur own sign-in
Sign-in, passkeys and two-step verification, without relying on a third party.
PostgreSQL & Redis
The data and the cache, running on Square Cloud.
Media
Your images in storage of our own, on Square Cloud Blob.
Realtime
Just starting: what happens, showing up as it happens.
There is a lot more ahead
If you have an idea, found a problem or just want to say hi, get in touch. Feedback is very welcome.