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Cover of A Slower Speed of Light
MIT Game Lab2012

A Slower Speed of Light

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COMMUNITY SCORE
-/100

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IGDB41/1003 ratings

About the game

A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.

Details

Released
December 31, 2012
Genres
SimulatorIndie
Platforms
LinuxPC (Microsoft Windows)Mac
Developed by
MIT Game Lab
Published by
MIT Game Lab
Themes
FantasyEducational
Modes
Single player
PLAYTIME

Time to beat

Main story
-
With extras
-
100%
-

Playtime is not available on IGDB yet.

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